Nov 07, 2006, 11:35 PM // 23:35
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#561
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Pre-Searing Cadet
Join Date: Oct 2006
Location: The edge of nothing
Profession: N/Me
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Dye.... not fixed?
There are so many posts here that I don't have the time to read them all.... so I apologize if this has been mentioned already. On the Guildwars.com "Game Updates" page it states "Fixed a bug that prevented some dyes from stacking." and yet none of my dye is stacking. Before they "fixed" it at least my dye from Nightfall was stacking with itself.... now it's not. I just found an orange dye in Nightfall and tried to stack it with my other stack of orange dye from Nightfall (I just keep my non NFdye on one of my many storage chars) and they wouldn't stack.
Is anyone else having this problem? And why would Anet claim to have fixed something that seems worse, but is DEFFANTIALLY not better?
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Nov 08, 2006, 02:00 AM // 02:00
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#562
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Ascalonian Squire
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Maybe this has been posted already but I don't really have the time to read 29 pages. My guild has recently reformed and we just got our GH last night. Got the Xunlai Storage Agent earlier today, however when we go to add the Priest we get this:
The Lord gives you your money back and even if you restart he continues to put this dialogue box up and hands back your money.
/EDIT: A build came out about 30 minutes later, must have been the reason the Lord was saying this.
Last edited by Demoon; Nov 08, 2006 at 09:24 PM // 21:24..
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Nov 08, 2006, 02:05 AM // 02:05
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#563
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Banned
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Don't know if this is intended, but whenever I buy Morale Boosts from the Avatar s of the Gods I'm the only person out of my Hero+Henchie group to receive the Morale Boost.
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Nov 08, 2006, 02:46 AM // 02:46
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#564
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Jungle Guide
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Quote:
Originally Posted by Helios Skyfire
If you think you could do a better job...
Seriously, ANet so far, in my experience, has far and away exceeded bothe performance, substance, customer service and every other aspect I can think of, of any other game company I've ever dealt with.
So they have a few bugs? They acknowledge them, and so far as I've seen, they are fixing bugs daily. Just because YOUR bug wasn't 1st on their list, no reason to get pissy about it.
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Actually, NF is by far the buggiest of the GW chapters. Some of the bugs can be quite damaging to your character's progress, such as losing secondary skills due to the bug at Churrhir Fields, which fortunately has been fixed. Anet kept quiet about this one and never published the fix on their updates page.
While I enjoy GW tremendously, from my experience interacting with Anet customer service, it is not great to say the least.
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Nov 08, 2006, 03:41 AM // 03:41
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#565
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Lion's Arch Merchant
Join Date: Mar 2005
Location: globally warmed england
Guild: the discarnate
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glowstone does not work with echo or arcane echo, if you use the skill itself or the copy both the original skill and it's copy start their 7 second recharge cycle together
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Nov 08, 2006, 06:39 AM // 06:39
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#566
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Frost Gate Guardian
Join Date: Aug 2006
Profession: E/Me
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In "lair of the Forgotten" the merch does not sell Ancient keys but will sell Margonite keys instead. Which I do not find around this outpost.
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Nov 08, 2006, 08:53 AM // 08:53
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#567
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Frost Gate Guardian
Join Date: Aug 2006
Profession: E/Me
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Also FIX CHESTS IN TORMENT
I am tired of working on clearing zone and gettin chests that spawn on hills you can not walk up. Or ones that spawn halfway up a wall.
Is Anet now going out of there way to do this stuff. Its becoming annoying. I finished the game, now I like to CR with my ele while clearing zone. But if this is how it will be I guess I wait for next chapter. If I ever buy another one.
why when you engage one group of mobs. you usually get 2+ run over and wipe you.
The more I try to xp in torment. the more it looks like Anet really does not want us in the zones. AI on hench/hero blow since last patch. I engage a group they will stand still and die to AoE but melee they scatter and agro other groups. Mobs run off radar now. Hench/hero are a pain to get them on your target. If you die they all just change targets. Mobs AI now will not attack warriors even if sent in early. They run around them to casters. While the casters in the group you agro go right after casters.
Its coming close to the end for me. I am hoping some things are fixed. I know a bunch of friends are all abuot ready to dump accounts.
Its beyond painful to play in torment, unless you want a 60 DP by the time you engage 4th group of mobs. And take many hours clearing.
Also thanks for deaths in one hit. I usually miss how much dmg it was. But I have seen my share of 250+ in dmg hits I have taken. If you are going to give mobs this much dmg in one hit, increase the HP's to deal with this.
Last edited by badseed; Nov 08, 2006 at 09:36 AM // 09:36..
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Nov 08, 2006, 11:29 AM // 11:29
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#568
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Frost Gate Guardian
Join Date: Feb 2006
Location: UK
Guild: Lore School
Profession: Me/
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Quote:
Originally Posted by Helios Skyfire
They acknowledge them, and so far as I've seen, they are fixing bugs daily.
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In ACTUAL fact they only acknowledge them when the users point them out. (usually very loudly and/or abusively)...DESPITE ANet having prior knowledge to their existence or even NON existence as in Razah.
Razah
Crippling Slash
Ebon Dust Aura
etc etc
OH and as an edit.... if they didnt know then what the hell is the point of having alpha and beta testers? to massage their (ANet) egos or fix fundamental flaws?
Or is it just to satisfy the PvP balancing issues and let the PvE community go hang til they get around to it.... things that make ya go hmmmm
Last edited by Cuthroat Dibbler; Nov 08, 2006 at 11:33 AM // 11:33..
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Nov 08, 2006, 11:50 AM // 11:50
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#569
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Ascalonian Squire
Join Date: Nov 2006
Profession: Me/R
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Last night I was in the Astralarium. I walked through the portal to the Zelhon Reach.
It didn't zone me into the Zelhon Reach. Instead I was able to walk around "behind" the portal and to the edge of the Astralarium map that opens into nothingness.
I then walked back through the portal into the Astralarium the wrong way. Upon crossing through the "swirl", it jumped me to a location deeper into the Astralarium map. When I tried to go through the portal again (into Zelhon Reach), it zoned correctly.
I think it missed the trigger (to zone me) the first time, or the trigger area isn't large enough or something.
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Nov 08, 2006, 04:21 PM // 16:21
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#570
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Academy Page
Join Date: Aug 2006
Location: Colorado, USA
Guild: We Kill Boars [XP]
Profession: W/
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Anyone else having issues with the spell "word of Healing?"
I was monking down in Marga coast -- right where that castle thing is, with 3 other guildies and our heros.
I wasn't having any problems with my healing build at all -- UNTIL we hit this castle, and then my spells seemed to not work at all.
My build
16 att in Healing
The rest in Divine
Healing breeze, WOH, Dwaynas Kiss, healing Touch, Draw conditions, purge conditions, restore life, cap sig.
~~~~~~
Here's what i noticed.
As soon as the team was getting attacked -- i started with healing breeze.. no big deal. Then all of a sudden -- i would click WOH -- the spell would go off, but i wouldn't notice a change to Koss's health -- i click the spell again, his health goes up to full. Keep in mind, i have this spell cranked all the way up -- so u should at least notice a considerable dent -- especially since he was almost dead. I heal my teammember Marvin -- nothing - doesn't move at all, Heal Koss -- Heals him fully.
I was spamming Dwaynas kiss as well -- but didn't notice any problem with it.
Plus, i was trying this WOH spell out -- when they were being attacked and when they were at rest after the fight -- same bug. It only seemed to happen when we were near this castle thing too -- once we cleared it and passed it -- out in the field, there were no problems.
LOL am i just a noob and missed something -- or was that a bug? I watched the spell go through, but didn't even notice the health bump up at all. Was like casting nothing.
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Nov 08, 2006, 04:27 PM // 16:27
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#571
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Academy Page
Join Date: Aug 2006
Location: Colorado, USA
Guild: We Kill Boars [XP]
Profession: W/
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OH, and also -- I wasn't hexed or conditioned in any way -- each of these times -- and from what i remember, Koss and Marvin weren't hexed or conditioned either. Just a straight up Heal spell -- that didn't kick in. No spirits, nothing.
It was completely random. I was trying to screenshot it -- but u cant tell from screens. I need to go back and take a video or something.
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Nov 08, 2006, 04:38 PM // 16:38
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#572
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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Quote:
Originally Posted by Former Ruling
There is no "PvP Item Limit" >_> Where did you get this from?
You can make as many pvp items as you want with the new system - You dont even have to use the storage like you described it - Just make them on the pvp item creation screen and unclick "Equip Immediately" at the bottom.
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there is a limit. it's around 28 items or so. try it yourself: keep making items, and the game give you a "you cannot have any more pvp items" message once it hits the limit.
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Nov 08, 2006, 04:41 PM // 16:41
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#573
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Academy Page
Join Date: May 2005
Location: Phoenix, AZ of the USA
Guild: Exalted of the Unconquered Sun
Profession: W/Mo
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I'm not exactly sure if this is a bug or if its intended but after the Nov. 7th update your suppose to be able to walk through NPCs and Freindlies while out in PvE areas right? I keep getting stuck behind my henchies and the NPC that follows after me when I run to attacksomething (which is very irritating as a warrior especially when everything decides its time to scatter like roaches when the kitchen light comes on.). Is anyone else having this issue still or am I just not getting something?
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Nov 08, 2006, 06:22 PM // 18:22
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#574
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Academy Page
Join Date: Sep 2006
Guild: Kings Army of Surmia
Profession: W/Mo
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Quote:
Originally Posted by Hand of Shiva
especially when everything decides its time to scatter like roaches when the kitchen light comes on.
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LMAO
I haven't really had this problem, but I always make it a point to fight in the open away from things that may cause me to get body blocked or that would prevent my henchies/heros from being able to spread out. As a warrior, I'm typically the first into battle anyhow...and if the 1st target even starts running off, I immediately change targets to another healer/caster if possible & usually, no other mobs will run away in the course of the battle.
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Nov 08, 2006, 07:20 PM // 19:20
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#575
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Ascalonian Squire
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If you're at the "Gandra, the moon fortress" portal, in pogahn passage, you'll be at the top of a hill in this outpost. If you run down (towards the water and the center of the outpost), you'll run down the hill and notice the water looks as if you're in a 300mph tsunami.
Maybe just something little to fix if the dev's find it fit =/
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Nov 08, 2006, 08:17 PM // 20:17
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#576
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Academy Page
Join Date: Aug 2006
Location: Colorado, USA
Guild: We Kill Boars [XP]
Profession: W/
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*sighs* so besides having the WOH thing happen earlier -- i found another bug.
I feel like a beta tester... should i be gettin paid for this? *hint hint ANET* :P
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I was just in my guildhall -- on my warrior. I thought i'd be smart -- so ihave 1 set of weapons that i'm using (some necro, some fire, some healing, sword/shield) for my heros right -- i just leave them in storage -- then pull them off and slap em on a hero -- when i need too. That way i'm not buying multiple Curse Wands for Multiple SS Necro Heros.
Ok, so short story -- On my warrior i have a load of hero items i need to put back in storage -- I put all the ele, monk, war stuff in storage -- no prob. I get down to my last 2 items -- both Necro stuff and collector stuff. Standard req 7 blood staff -- 20/20. Standard req 9 collectors staff for Curses. It wont let me put them in storage.... i tried dragging them from my char into storage at least 10x. they were like locked in place. I could move them around my bag, but thats it. So i open up my hero -- place the Curses rod on him -- he can wear it. So i drag the curses rod off of him and straight into storage -- and it lets me..............................
So i can drag Necro items from my hero to storage, but not from my Character to storage.
... Odd.
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Nov 08, 2006, 08:26 PM // 20:26
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#577
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Desert Nomad
Join Date: Nov 2005
Location: Oh Noes! The 'burbs!
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I noticed the WOH issue over a month ago, when people were complaining about skill activation lag. Sometimes that spell just doesn't work. Put in a support ticket. At least then they can't say they didn't know about the bug.
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Nov 08, 2006, 08:41 PM // 20:41
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#578
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Academy Page
Join Date: Aug 2006
Location: Colorado, USA
Guild: We Kill Boars [XP]
Profession: W/
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okies will do
i still have the "activation lag" but i can deal with that lol but this was new to me.
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Nov 09, 2006, 01:54 AM // 01:54
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#579
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Pre-Searing Cadet
Join Date: Aug 2006
Profession: W/Mo
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NEW- In the early areas, the venus fly trap is found in game the plant is not native to north africa or the middle east it is natve to the north americas
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Nov 09, 2006, 01:57 AM // 01:57
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#580
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Ascalonian Squire
Join Date: Aug 2006
Location: UK
Guild: Soul of Melandru(sOm)
Profession: E/
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I've just noticed that whenever you go in bukdek byway with Zenmai, she just stands there and does nothing, doesn't follow, use skill or anything, and i've gone in from both marketplace and kaining center entrances, dunno if anyone else has noticed this.
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